B2: Creative Industry Response
Party Game- Murder Party
For my final project I wanna make a party game. My idea for this party game is a social deduction. My idea for the name is 'Murder Party'.
My idea is that the game is set in a Victorian dinner party, when suddenly there is a MURDER! The police are called, and they send a Detective to solve the crime. Players are randomly assigned a role. A majority will be assigned the Innocent role. There will be one Detective and one Murderer. When the game begins everyone will be given a character, their roles, and where they were in the house. The Murderer will be given information on how they killed the victim. Once the murder has happened everyone will be put into a room for discussion. Only the Detective can accuse people and get them out. If the Detective is wrong, they are out, and a new Detective and Murderer is picked at random from the people left.
This is the pitch that I have made for my game: Murder Party.pptx
Moodboard
Research
Playside Studios
Founded in 2012, Playside is one of Australia biggest gaming development companies. One of their biggest successful games that they have made was 'Dumb Ways to Die', which has over 360 Million downloads since release. They released a party game called Icy Ropes released in 2016. In the game you are attached to another player and you have to survive the platforming levels. I really like the way you have to work together to get through the level, I want to have something similar for my game. Another game that is going to be released in 2025 is a 3D fighting game called Mouse. The style of the game is based on old 1930s Disney cartoons, particularly Mickey Mouse.
PlaySide Games (playsidestudios.com)
Horrible Histories
Horrible Histories started out as a book series written by Terry Deary and illustrated by Martin Brown. The book series became very popular enough that a CBBC show was made based on it. I love the rough, gory but minimalist style that those illustrations have and I want to be inspired by that. A simplistic but gory game is what we are going for.
Horrible Histories (book series) - Wikipedia
King of the Castle
King of the Castle is a party game released in 2023. It revolves around the idea of someone playing as a monarch and others playing as nobles trying to reach the best outcome against each other. I adore the art style here. Again its minimalist but very unique in how it gives each character individual personality in how they look.
King of the Castle | Medieval Multiplayer Game (kingofthecastlegame.com)
Jackbox
Jackbox is a group of party games that you play with a bunch of your friends. The idea of each game is very different but the general idea is to make your friends laugh. The art styles of each game is again very different to each other but the best way I can describe them is weird and unusual.
Among Us
Among is a party social deduction game released in 2018. The goal of the game is to catch the impostor who is trying to murder the every other player. The art style of the game is very simple and cartoony. I really like the voting aspect of the game as well. This game is extremely popular as well, gaining over 530 million downloads. It is so popular it is engrained in meme culture and is all over the internet. There was no chance that this game wasn't going to be an inspiration.
Among Us on Steam (steampowered.com)
The Victorian Era
The Victorian era occurred between the years 1837-1901. This era developed its own style of upper class fashion. Top hats and highly detailed dresses were very popular during this time. I want to include this fashion on my characters. I want my characters to be a representation of that culture that is no longer with us. There is a very specific genre of Victorian fashion I want to inspire my characters on. This genre is called Gothic Victorian. This genre shows all the high and upper class of usual Victorian fashion but with a twist! It shows more of a scary vibe to it. Its not only fashion that can be described a gothic, so can architecture be described as Gothic. Its where we get our imagery for haunted houses from. As this is a game about murder I want to be inspired by that heavily.
GDD
https://docs.google.com/document/d/1vowVt3eS0usOIr9RY5Sam07C_8qkiBeBlJ1N2ow8jX4/edit?usp=sharing
This is the Game design document written by Pearl. It shows off what the game is going to be and what we need to make it. It also shows off how much time we are going to need to make it. I really hope that we manage to make what we set out to make.
Art
From all my research I can now understand where I want to go with my art. I want it to be simplistic, and cartoony but also dark and scary. I want my characters to be distinctive enough to be recognised by shape. I want their silhouette to be iconic and their colours to be unique.
We have gone through some paper prototypes and found that the plan for the MVP works. It works so well because everyone is very suspicious of each other and it is so much fun to accuse each other of the murder.
This is the diagram of the logic for the game that will be a mix of physical and digital. This makes the logic of the game pretty simple to understand and comprehend, and thus much easier to make, code and we can understand better what art to make for the game. We will need to make a Trello board not only to make a list of assets but for organisation for the team.
This is my design for the cat character and i have decided to name him Sir Cleocatra. I really like his design because it has inspirations from Victorian archaeologists and explorers of the time. The Victorian era was filled with archaeologists and explorers wanted to discover the mysteries of ancient Egypt.
We discussed the Trello and how to improve it. These are two screen shots of the Trello before and after improvement. The second screenshot is far more detailed with accurate instructions and descriptions.
We have revised the Trello again and have sorted it by who is doing what and have added priority labels. I think this is much better organisation, and will help use prioritise our tasks better so we can make our game better.
This is the rat that I drew and I am very proud of the feminine look. Long regal dresses were all the rage in the Victorian Era and I am very happy to add that inspiration to my game. It is also based on Connies rat and we decided to add it to the game as a reference to them.
This is a prototype of one of the screens made by Nathan it is a right mess and I am very happy that we changed it. It has a mixed of all the screens and that just doesn't work. We just needed to make something that worked and the new ones were much better.

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