B1: Personal Progression
Post 1: My Inspiration:
Who working in media industry inspires you?
Graeme Harper:
One massive inspiration for me is Graeme Harper. He has directed multiple episodes of Doctor Who and a ton of other BBC and ITV shows, including Eastenders and Coronation Street. More of his works include Casualty and Grange Hill. He first started work as a child actor but then started working for the BBC as a floor assistant in the 1960s. After a while he got promoted to assistant floor manager in 1969 where he worked on a number of Doctor Who serials between The Third and Fourth Doctors era. The First production that they worked on as a freelance director was the Doctor Who story 'The Caves of Androzani'. This is one of the most acclaimed Doctor Who stories both by fans and critics. He then went on to direct 'Revelation of the Daleks'. This is personally one of my favourite Dalek stories. He was set to direct the 30th Anniversary Special of Doctor Who before it was scrapped due to the fact it was too expensive to make. When Doctor Who came back in 2005 he directed four episodes in the following year 2006 for Series 2. Following this he then went on to direct several episodes of the children's spin off show 'The Sarah Jane Adventures'. The last Doctor Who episode that he directed was in 2009 with 'The Waters of Mars'.
Source: Graeme Harper - IMDb
Gary Russell
Another inspiration that I have is Gary Russell. He was director on a number of animated projects for Doctor Who. The two most notable examples of these are 'The Infinite Quest' and 'Dreamland'. The former of the two is one of my favourite Doctor Who. I love how the effects and worlds and alien creatures translate so well into that animation. He also co directed two of the Doctor Who missing story animations which I adore the style of, they are just so fluid, and make watching those stories so much more accessible.
Sources:
Gary Russell | Tardis | Fandom
Rachel Talalay
Rachel Talalay was born in Chicago Illinois. After she completed University she worked on notable horror movies, such as 'Nightmare on Elmstreet.' She then worked on one of the most notable episodes of Doctor Who 'Heaven Sent'
Sources:
Potential jobs:
Animation Director:
In an animated project an animation director is in charge of the look and feel of the final product. They hold the creative vision over the whole project. They work with the storyboard artists, the character designers, and the background artists to make the whole project feel consistent and stylistic. They sometimes design characters themselves so there is a lot of flexibility with this job and what you can do.
Concept Artist:
A concept artist comes up with ideas and concepts for the look of a project. They create designs for characters, environments, props and technology for the world they are making. Most concept artists are freelance who work off a brief that company or a studio has sent them.
Art Director:
Very similar to a animation director, an art director is also in charge of the look and feel of the final product but they are far more of an advisory role. They advise people who work concept art. They also produce pieces of 2D art.
University Courses:
Sunderland University:
Animation and Games Art with Integrated Foundation Year
Illustration and Design with Integrated Foundation Year
Comics and Graphic Novels with Foundation Year
Comics and Graphic Novels with Foundation Year:
Games Art with Foundation Year:
Personal Statement:
Watching my favourite TV show Doctor Who from growing up, all the nostalgia has influenced me to become the creative person I am. Through studying media/games design has evolved to simple game play using simple yet effective tools. Going to a higher education institute will allow me to develop and hone my skills, like story boarding, drawing, and animating, to create products to break into industry. Having been a fan of science fiction, going forward I would love to pursue a career in the media field. To achieve this , I have completed several courses that would enable me to continue further studies, such as Art and Design, and Game Design. One of the many things that I learned how to make in Art was a little dragon fly model made out of a plethora of different materials to highlight the creativity of the piece. Looking back on the project, I could have had a lot more planning made before I had gone ahead and made the final product, as the articulation could have been improved. Moving forward, I want to document my ideas and concepts before I start to create them. A recent animation project that I have done for Game Design required me to document planning to make it, I have several examples of research, storyboards, and direction on my work blog that demonstrate my process. Another course at college was Game Design where I was taught how to improve my team work. The majority of projects on that course required working in a group, and that allowed me to solve all the challenges working on a creative project within a team structure. I learned how to compromise my own ideas and listen to the ideas of other people, so that the final product would achieve what we set to complete. When any of my peers struggled with their work, I always tried my best to assist them and develop a better connection to that person, as to give them confidence to improve their skills. While at college there was an exhibition held, where I was excited to show off my own artwork, such as concept art, rough sketches, and poster style art. I also introduced everyone to the Games Design section of the exhibition, gaining multiple communication skills. I volunteer for Freshers week at the college every year. I helped get everything ready and took charge of the games and made sure everyone had fun while taking part. Having played video games most my life, now I have designed very simple games. One of the programs I enjoy using for level design is Unreal Engine Program because the assets that I created in Photoshop are very easy to import and I love the creativity of putting everything together. Another program I enjoy using is Adobe Animate as I can create a character and give it life, to develop a connection between the audience and that character. I am very inspired by the genre that is the 1980's, from the clothes that I wear to the music that I listen to. Using that genre, my art tends to lean into a VHS, grainy style that I really enjoy to replicate. Making this VHS style in my artwork requires adding noise to the piece, this is done by adding reduced opacity layers and drawing different shades of grey all over it and giving it a vintage feeling. College is not the only place that I like being creative, a majority of my free time is creating artwork at home on my own personal computer and traditionally on my sketchpads. University life has drawn me in as I will get the chance to move up and broaden my horizons and also meet like minded people who will help develop my social intellect and cultural diversity. I look forward to facing the challenges and new opportunities university will bring me. My passion to work in the media field and creative industry fostered by my interests will push me forward to improve past my current ability.
Junior visual effects - VFX artist or assistant technical director - ATD (level 4):
I have always wanted to work for television. I have always wanted to work for television because
BBC Art Director Apprenticeship:
I tried to go for the same block but goofy style of the old BBC logos but adding my own take to it such as the bright colours.
Business Card:
I wanted to design a business card so that people can know my details. I wanted to make it pink and feminine but also retro to reflect me.
I want to be inspired by these business cards as they show a sense of femininity and retro that I think would fit me very well. I hope that I can make something similar.
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